Lovedoll Toy Factory [v0.5.4] [Glacier]

Lovedoll Toy Factory [v0.5.4] [Glacier]

Lovedoll Toy Factory For PC Full Game [v0.5.4] [Glacier]. to pay in under a month, you hastily choose a job to make a quick buck to get out of it. Unfortunately, you did not read into what you were getting yourself into.

Lovedoll Toy Factory [v0.5.4] [Glacier]

 

Thread Updated: 2026-06-15
Release Date: 2026-06-14
Developer: Glacier itch.io – Discord – Subscribestar – Bluesky – Twitter
Censored: No
Version: 0.5.4
OS: Windows
Language: English
Store: itch.io
Genre:
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Fangame, Five Nights at Freddy’s, Furry, Horror, NSFW, Point & Click, Survival, Adult, Strategy
Installation:
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1. Extract and run.
Changelog:
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v0.5.4
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New
  • Fully reworked the main menu. Both the title screen and file select screen have been combined into one.
  • The settings menu is now fully functional! No longer do you need to change settings using the config.ini file.
  • Added two animations for Bratti’s jumpscare.
  • Added two animations for Catti.
    • One for when she’s running behind the office window, and her jumpscare animation.
  • Added Hoppi’s missing sprite for when she’s in CAM4A Supply Closet 1.
  • More audio feedback, and visual feedback for buttons in the custom night screen.
  • Made it so that holding shift while setting an AI level adds or subtracts by 5 instead of 1.
  • Added side buttons in the custom night screen for setting the AI levels of every character at the same time.
  • 2 musical tracks for the maintenance panel. (Currently, you can only hear 1 of them.)
  • Added the aggression mechanic. Clicking on a character’s portrait in the custom night screen will display info on that character’s aggression mechanic.
    • Currently, only Teddi and Hoppi utilize this mechanic, but more lovedolls will be affected by it later.
    • Catti also utilizes the aggression mechanic, but only partially for now.
    • More details in the Changes section.
  • Added a system that allows a lovedoll to move to the next room if they’ve remained idle in the current room for too long. This effectively increases the minimum pacing of the game, especially at lower difficulty levels.
    • Security and Creepi are not affected by this system.
  • Various smaller additions are included.
    • Added text at the bottom right of the main menu that displays the game version.
    • Updated graphics for buttons, the cameras, and the repair panel.
    • Added a small progress bar underneath the text when holding ESC to close the game.
    • The loading screen now comes with a loading icon at the bottom right when transitioning to the office.
    • The custom night screen now has a darker variant of the background if all AI levels are set to 20.
    • Something special happens whenever you beat custom night at max difficulty.
    • Added flavor text to the file select information.
    • Added a new easter egg type that will be much rarer than regular easter eggs.
Changes
  • Changes to certain characters have been made.

 

 

 

 

 

Name Details
Teddi
  • Now affected by the aggression mechanic. Staring at her for too long will increase the chances of her breaking the cameras when she pushes her chest against them.
  • Teddi’s aggression will increase if she leaves the office door after it was closed.
  • Teddi’s aggression will greatly increase if she’s lured into another room.
  • Teddi will also spend less time in a room when at higher aggression levels.
  • Made it so that Teddi will instead return to the break room if the right door is shut, rather than waiting for the player to use an audio lure in the right hallway.
  • Added indicators for cameras that were broken by Teddi.
  • Teddi now punches the door at a high enough aggression level, draining door power.
  • Teddi will now spend roughly 10% more time by the door while it’s closed.
Hoppi
  • The amount of times you flash Hoppi at the doorway now scales with her difficulty level.
  • Flashing the light on Hoppi will increase her aggression, increasing the chance of her hopping across rooms.
  • Hoppi’s aggression will moderately increase if she’s lured into another room.
  • Hoppi will also spend less time in a room when at higher aggression levels.
  • Hoppi will now leave the window sooner after being irritated by the door lights.
Catti
  • Made it so that Catti’s difficulty level affects how fast she runs through the factory after leaving the storage room.
  • Catti is now (partially) affected by the aggression mechanic. She becomes more aggressive while you aren’t looking at her, allowing her to progress through her stages faster. Staring at her calms her down.
  • If she hits the door while at max aggression, she depletes 10% of your door power, and she goes back to the storage room.
  • More is planned for Catti’s aggression in a later update.
  • Catti will now always be on her first phase when returning to CAM2A Storage Room 1.
  • Catti will now attempt to move if the audio lure is played in CAM2A Storage Room 1 while she’s there.
Merri
  • Merri will now spend 25% less time by the door, but only if the door was closed on her before she could enter.
Bratti
  • The amount of time required to stare at Bratti to keep him away from the window now lightly scales with his difficulty level.
  • Increased the repair rate when repairing one system by roughly 65%.
  • Increased the repair rate when repairing all systems by roughly 50%.
  • Increased the cooldown time after using an audio lure by roughly 80%.
  • Shortened the height of the trigger window that opens and closes the camera so that it doesn’t overlap with the CAM3B button.
  • Made it so that all characters that are affected by the audio lure (Teddi, Hoppi, and Merri) will spend more time in the room they were lured to before they continue moving around again.
    • This change is less effective on Teddi.
  • Changed the text on the file select screen in order to display information tied to save files in the future.
  • When a character appears at a door or leaves, the lights will now briefly flicker.
  • Audio now properly pans dynamically depending on what side you’re looking at.
Fixes
  • Fixed a few layering issues when certain characters are in the room together. Some are still known and are being worked on.
  • Fixed an issue where Hoppi would enter the office, whether or not the door was closed.
  • Fixed an oversight in the custom night screen. When the music would slow down after all difficulty levels were set to 20, Security’s difficulty level wasn’t checked, and instead Jerri’s difficulty level was checked twice.
  • Fixed an oversight where Hoppi wouldn’t give you a smug look if you held the lights on for long enough while she looked at you through the window.
  • Fixed an issue where the panel music would persist and continue playing if the player kept the panel open before returning to the custom night screen.
  • Fixed an issue where the door buttons could still be triggered while the camera panel was open.
  • Fixed an issue where Hoppi would still become irritated by the lights even if the light battery was out.
  • Fixed a visual bug where Hoppi’s door window sprite would remain visible if the player kept the light on as the battery went out.
  • Fixed an issue that caused Merri to always call out for Jerri after luring her just once.
Removed
  • Characters that make it into your office no longer taunt you before jumpscaring you. Now they jumpscare you on the first opportunity they get.
  • Removed a specific camera easter egg due to one of the members associated with it being removed from the team.
v0.5.3
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Tweaks n’ shit
[Additions]
  • Added Hoppi’s missing sprite for when she’s in CAM4A Supply Closet 1.
  • [Changes]
    • When a character appears at a door or leaves, the lights will now briefly flicker.
    • Text for character descriptions now change to yellow if the player is viewing that character’s aggression mechanic.
    • Audio now properly pans dynamically depending on what side you’re looking at.
v0.5.2
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Bugfixes and gameplay tweaks
[Additions]
  • Added a system in which some Lovedolls can no longer get stuck in a spot for too long because they keep failing their movements. This not only prevents them from being stuck at a door for too long, but also makes them less boring on lower difficulties.
  • Added flavor text to the file select menu.
  • [Tweaks]
    • Clicking on a character on the custom night screen now shows their aggression mechanic.
    • Teddi will now stay at the door slightly longer when it is closed on her.
    • Hoppi will leave from the window faster when she has been annoyed.
    • Hoppi now has a cooldown for her aggression mechanic.
    • Hoppi’s aggression stops going up after being annoyed by the door lights.
    • Catti is now slightly affected by the aggression mechanic.
    • Merri will now stay at the door for less time if it was closed when she got there.
  • [Fixes]
    • Fixed Hoppi’s smug timer not resetting when she leaves the door window.
    • Fixed a layering issue in CAM8B Machinery Room 2, where Merri was incorrectly layered over Teddi if they were in the same room together.
    • Fixed a layering issue in CAM9B Left Hallway, where Merri was incorrectly layered over Hoppi if they were in the same room together.
    • Fixed an issue where the door buttons could still be triggered while the camera panel was open.
    • HOPEFULLY fixed the issue where Hoppi would go almost completely invisible when looking through the door window.
    • Improved the audio panning so that it’s now based on what side of the office the player is currently facing.
    • Fixed an issue where Hoppi would still become irritated by the lights even if the light battery was out.
    • Fixed a visual bug where Hoppi’s door window sprite would remain visible if the player kept the light on as the battery went out.
  • [Removed]
    • Removed a specific camera easter egg due to one of the members associated with it being removed from the team
v0.5.0
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  • An entirely new title screen.
  • New music tracks for the repair panel, as well as a special track for when you beat custom night with everyone set to max.
  • Updated graphics for several things, such as the repair panel, cameras, and the custom night menu.
  • New jumpscare animations for Bratti courtesy of Randopersonguy!
  • Major
    mechanical changes to some of the characters, with the new addition of
    the aggression mechanic, which adds additional things to worry about for
    each of the characters. Currently, only Teddi and Hoppi are affected.
  • Sooo, SO much more!
v0.4.2 BugFix
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have fixed the bug that has been consistently causing crashes in the game.
This seemingly random and inconsistent crash was caused by Teddi moving and sometimes attempting to play sounds that do not exist. (sfx_teddi_moveLaugh9.ogg and sfx_teddi_moveLaugh10.ogg) This caused the sound object that I have been using to freak out when attempting to clear the sounds from memory.
The bug should be completely fixed now! Thank you for your patience!
v0.4.1
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[Bug Fixes]
– Fixed the game occasionally crashing whenever the player gets jumpscared. This was due to a setting I changed in the application properties that caused it to not load animated images correctly.
– The buttons on cameras no longer vanish permanently whenever the player fixes them after they go down. This was due to a major bug in Security’s code whenever she is unloaded from memory.
– Fixed one of the secret easter eggs to show up on the correct camera.
– Save files now function properly. Custom Night AI levels are now properly saved, so you don’t have to set them all over again.
– The config file for game settings now functions properly.
[Temporary Changes]
– Temporarily removed the FFMPeg object from the game, as people were having trouble opening the game for currently unknown reasons. The intro video, as a result, no longer loads, but is still present in the Data folder.
– New menu sounds, although I may change some of them because I’m not too satisfied with how they sound yet.
[Additions]
– Numerous new camera sprites for Hoppi! Not all of them have been drawn yet.
– Merri’s stun animations have been added, alongside quite a few hot vocal performances for Merri’s… peculiar method of preventing the player from doing stuff. This is alongside numerous changes to how her stun mechanic works.
– Merri’s camera sprites have been redrawn to fit better with the artstyle of the game, since they had a distinctly thicker line-weight than all of the other artwork. There are also new sprites for when she is at either door.
– Bratti’s window animations have been added!
– Character descriptions are now displayed on the custom night screen. You can now read up how each character works by hovering your mouse over their portrait. Later down the line, I plan on displaying this in a much more fancier fashion.
– Creepi has been somewhat implemented into the game. She currently only has a few sprites drawn, and cannot jumpscare the player yet.
– There are now keybinds for opening the camera/panel. The default keybind is Space. You can rebind it using the config file.
– There is also a keybind for playing the lure. It’s default is Shift. You can also rebind it using the config file, too.
– You can now disable the perspective effects, vignette effects, and camera glitch effects in the config. The options for the former 2 were in the config file before, but did not have any effect on the game.
– Vsync now works with the game, meaning that you can now run the game on higher FPSes on high refresh rate monitors.
[Removals]
– Unfortunately, due to programming complications, the planned pause screen is likely going to be removed, or rather replaced with a menu upon pressing ESC that does not actually pause the gameplay, but allows the player to restart the night or exit to the menu.
– Removed Lerri.
[Config.ini]
Since there is no actual settings menu implemented yet, I would like to explain what each setting in config.ini does.
  • Fullscreen – Determines if the game is fullscreen or not.
  • Vsync – Determines if Vsync is active. This makes the game match your monitor’s frame rate.
  • FPS – When Vsync is disabled, this is the frame rate that the game is limited to. Due to Clickteam limitations, the max limit is 1000.
  • Show Cursor – Determines if the animated cursor for the game will replace the normal windows mouse.
  • Perspective Effect – Disabling this removes the perspective shader.
  • Vignette Effect – Disabling this removes the black vignette around the screen.
  • Camera Glitch – Disabling this removes the glitch effect when switching cameras.
  • Discord Presence – Enables the game’s Discord rich presence. Somewhat unfinished.
  • Instant Retry – Does nothing currently. Will allow the player to instantly retry the night after getting a game over.
  • Skip Intro – Skips the intro video and goes straight to the title screen. (Currently, the intro video does not play ingame because the FFMpeg object caused issues.)
  • Open Panel – The keybind that opens the camera panel and repair panel. Can be rebinded to other keys.
  • Play Lure – The keybind that plays the audio lure on the cameras. Can be rebinded to other keys.
v0.3.0
Security has been introduced into the game! She already was implemented in v0.2.8, but I didn’t announce it when that version came out. She prompts the nightguard with minigames every so often in order to check if they’re truly the nightguard. There’s 3 types of minigames that can pop up, and this is one of them.
Hoppi has been finally given an animation for walking past the window, courtesy of one of our artists, Cupcake!
Quite a few camera sprites, especially for Catti and Merri. In fact, both of them have all of their camera sprites done. I’ll show a few, but you’ll have to see the demo yourself to see all of them in action!
Many, MANY new voice lines and sound effects. You can hear some of them in this video! I wish I could showcase them all, but there’s genuinely so many. Seriously, I can show you the audio folder for the game. There’s a LOT.
Build 0.2.7
N/A
Build 0.1.1: Quick Patch
  • Hoppi can SPEAK now, courtesy of generouspanda (Dàfāng)
  • Both Hoppi and Teddi’s AI has been vastly improved. They are now more linear, and are only allowed to backtrack in specific cameras.
  • Removed bug where you could boop the Teddi poster’s boobs while looking at the window.
  • The office doors automatically open when repairing them, preventing a cheese strategy involving repairing the doors constantly.
  • Removed the ability to control the aggressiveness of the AI, leaving only the difficulty level.
  • Added indicator graphics for turning around.
  • Added information about the characters on the pre-night config screen upon hovering the mouse over their icon.
  • Removed an annoying bug where you could press the door buttons accidentally while turning around. A brief period was added upon turning around to prevent this.
Developer Notes:
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Game Info
Lovedoll Toy Factory is a FNAF-style adaption of the concepts, designs, and artwork of GroundedGremlin. As of now, the game is currently in development, but you are able to play an old demo of the game below! Keep in mind that, since this is an old build of the game, you may encounter a few bugs.
Where’s the sex? Sex update? Sex update when???
  • Yes, there will be sex in the game. Rejoice! It will mainly manifest as game over scenes, but I don’t plan on making people have to grind for them all for each character. The plan is to make it so that you only need to get caught by a character once to unlock their sex animations. Additionally, two of the future characters (Merri and Jerri) are going to cause some sex scenes as well, with the former being part of her mechanic, and the latter having it as a “fail-state” type of thing for his mechanic.
Planned Features
  • 6 night story campaign with visual novel-like cutscenes and multiple endings!
  • 8 cute and unique enemies to deal with each night!
  • …There’s only 8 of them.
  • Just 8…
  • Don’t worry about any more than that.~
  • Customizable 7th night with preset challenges and gameplay modifiers to provide more of a challenge!
  • Fully voice-acted cast of characters!
  • Unlockable game over sex scenes, unique to each character!
  • A PAUSE SCREEN!
Credits
Lead Director/Programmer/Sound Design: PastelNerd
Co-Director/Lead Artist: GroundedGremlin
Music/Sound Design: MawileGD, ihatetrolling
Camera Artwork: GroundedGremlin, Gooeyvexo, DeLustDemon
Thumbnail Artwork: Gooeyvexo
Logo Artwork: KoreyChu
Concept Artists: RandomPersonGuy
VAs
Teddi/Hoppi: GenerousPanda (Dàfāng)
Catti: TBA
Merri: TBA
Bratti: RenBunnilope
Jerri: MawileGD
Security: KoreyChu
Creepi: CdiPanda
Tape Narrator: Thrillodillo

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